Edgar Krone

Upcoming character for episode Jhin. Scout and Waver, irregular.

Appearance
An elegant dark-skinned man with white hair. He tends to go around in an exceedingly elegant suit in white-black and green tones, with a cape and a scarf usually covering his mouth.

Abilities
Edgar prefers not using his magic capabilities (mostly because they kinda suck). Instead, he has a set of guns and blades that work together with magic cartridges and bullets of his own making, each with a similar effect.

Equipment
Edgar mainly uses a blade, a long-range sniper, and a close to mid range high caliber pistol, all custom made by him, ranged weapons only work with cartridges, but the sword can still be used normally even without ammo.

Cartridges
Different cartridges require different materials and time to craft, meaning Edgar has limited utility within a fight. Some materials can be easily gathered such as fire or lightning ether by casting anything fire or lightning, even if it's unsuccessfully.

For this very reason, if teamed up with a wizard, Edgar is extremely useful, as he can re-use cast spells as materials to cast possibly deadlier effects.

This list is not final, as he can always come up with new cartridges.

A cartridge is a combination of several orders and effects combined together to make the semblance of a spell:

Cartridge types

 * Cast: the most simple type of cartridge, it can be used to cast ranged and melee spells up to a maximum of 3 meters. It simply casts the programmed spell.
 * Bullet: created for longer range casts (3m-3km), specially for Edgar's sniper, the attached spell will activate either on command in mid-air or upon colliding with an object.
 * Grenade/Mine/Charge: No need to add a full explanation for these; grenades are bullets but affected by gravity, for complicated shots; mines stay on the ground and detonate when an enemy comes within range; charges are mines for manual detonation.
 * Loopcast: Variation of the aforementioned types, it will repeat a spell 10 times through 5 seconds in the affected area, it can be cancelled halfway through if needed. One can also create a spell routine, combining several spells into a sequence.
 * Complex/circle bullet: This type of bullet creates and executes a full magic formula upon detonation or collision. It's meant to be used as an alternative mean to execute a single spell several times within a circle, and most importantly, a way to cast more complex spells.



Effects

 * Many of these have elemental variations for classic spells, lightning strikes, flamethrower, water manipulation, etc.
 * "Add motion" to X
 * Explosion at X
 * Invisibility
 * Teleportation
 * Matter displacement (this can also be used to mold the environment, for walls, attacks, etc)
 * Accelerate/decelerate
 * Heat/Cool
 * Decomposition
 * Buff/Debuff (strength, sleep, regeneration, etc)

Specific cartridges

 * Hyperfocus: By artificially inducing himself a considerable amount of stress and enhancing his own body and biological responses, Edgar can achieve a few seconds (no more than 5) of supertraits (highers speed, strength, etc) and a slowed perception of time . He only has two of these cartridges on him at all times, as using this effect more than twice in a row might end up disabling him out of stress.


 *  Resonance:  By making the air vibrate and producing an ear-blasting sound around the opponent, Edgar can throw off their sense of balance and hearing, inducing something similar to motion sickness.
 *  Mind dispersion:  By adapting Resonance into a more powerful effect, it's possible to amplify it, using psychic components it is possible to make a truly hallucinogenic bullet that throws off the opponent while dealing mental damage.


 * Ghostwalker, become ethereal: As Edgar calls it, one of his most powerful defensive spells. It's usually a self-targeted spell that makes him essentially invincible and untargetable for three seconds. It uses a combination of illusions and matter conversion to protect Edgar with decoys that appear as afterimages and turn his body back and into ether in pulses. He only ever carries two cartridges of ghostwalker due to the amount of energy needed to cast it.


 * Ether, natural poison: An extreme decomposition sequence made from extremely concentrated liquid ether, acting as a poison on matter and essentially dissolving it/them into ethereal ether.


 * To kill the past : Edgar has stated several times that he can make the bullet if he wishes, but refuses to due to the requirements needed to craft it and side effects that could be caused by traveling to the past.                    Unbeknownst to (mostly) anyone other than him, the ingredient needed to craft the bullet is "time"; there are two ways he has to gather time, either through temporal distortions caused by other phenomena, or by stealing someone else's time, meaning this bullet will require a conscious sacrifice in most cases.

Trivia

 * His fighting style is inspired by the minecraft mod "psi", which after some research, Excellion found is inspired by an anime called The Irregular at Magic High School (aka Mahouka), thus, he is inspired by both, accidentally.
 * Edgar's poison ether (and the godslayer's Thorn poison) is based off the special compound used by mechon in Xenoblade Chronicles to dissolve matter from Bionis.